Journal of Boredom
Studies
Issue 1, 2023, pp.
1-25
https://doi.org/10.5281/zenodo.7712793
https://www.boredomsociety.com/jbs
Anke Zeißig
Brandenburgische
Technische Universität Cottbus-Senftenberg, Germany
https://orcid.org/0000-0002-8337-2429
Sebastian
Pannasch
Technische Universität
Dresden, Germany
sebastian.pannasch@tu-dresden.de
https://orcid.org/0000-0002-6673-9591
How to cite
this paper: Zeißig, A., and Pannasch, S. (2023). Being Bored, Happy or Focused
– Which Is Best for Creative Thinking? How Different Emotional States Influence
Creativity. Journal of Boredom Studies, 1. https://doi.org/10.5281/zenodo.7712793
Abstract: We aim to extend the body of research on boredom
as a potentially creativity-enhancing state. Therefore, 124 students were assigned
to one of five 6-minute interventions (boredom-discomfort, boredom-equanimity,
boredom-continuation, joy, and concentration) and the effects on figural as
well as verbal fluency and diversity as measures of creativity were examined.
It was verified whether the emotional state changed during the intervention. In
addition, the emotional dimensions, valence, arousal, and alertness were
controlled before and after the test. Boredom-discomfort, joy, and
concentration altered the emotion experienced during the intervention in the
intended way. The boredom-equanimity and boredom-continuation groups served as
control conditions for various boredom states, and less boredom resulted for
subjects in these groups. Figural and verbal measures of creativity were
differently influenced by the interventions. For verbal fluency, we obtained a
significant interaction between time and group, in particular, the performance
differed between the intervention with either concentration, or joy. Verbal
creativity decreased after intervention in all groups, most for joy and
boredom-discomfort groups and least for concentration. In contrast, figural
performance increased in four groups, most for boredom-discomfort but not for
concentration. Subsequent analyses revealed significant interaction effects
between time and group with respect to both verbal and figural measures of
creativity. The interventions had not only short-term effects on subjects'
emotions but also, in some cases, a significant longer-term impact on emotion
dimensions at the end of the study. After discussing methodological aspects,
conclusions are drawn for further research approaches.
Keywords: boredom, creativity, joy, concentration,
emotion induction, video.
1. Introduction
The importance of
creativity for humanity's future has
often been highlighted (e.g. Glaveanu et al., 2020; Marope et al., 2018; Runco, 2017; Williams et al., 2016). Creative thinking is included as a key competence in education
policies (Lucas and Spencer, 2017; OECD, 2017; 2019). At the same time, research has revealed a decline in creative
competencies due to, for example, technological developments but also because
of a trend toward more conformist educational systems since the 1990s, that
push towards more conservative, norm-favouring thinking styles (Kim, 2011; Runco et al., 2017; Sternberg, 2007; Sternberg and Lubart, 1995). Such thinking is necessary in tasks with
rather convergent, concentration-requiring, or intelligence-related demands
(Kim and Pierce, 2013; Zhu and Zhang, 2011). In contrast, divergent, free-associative thinking is necessary for
creativity (Fink et al., 2006; 2007; 2009; Mölle et al., 1999). Research suggests that emotional
states such as boredom, relaxation, or pleasure favor free-associative
processes, making it easier to think creatively (Baas et al., 2008; Baird et al., 2012; Bledow et al., 2013; Dijksterhuis and Meurs, 2006; Gasper and
Middlewood, 2014; Gilhooly et al., 2013; Mann and Cadman, 2014). The extent to which boredom can
be a creativity-enhancing state compared to pleasure and concentration is
experimentally investigated in this study.
2. Theory
Studies that examine how
creativity can be influenced by training or work techniques emphasize that the
essential components necessary for creativity have been largely neglected
(Schuler and Görlich, 2007; Scott et al., 2004; Valgeirsdottir and Onarheim, 2017).
Specifically, empirical work highlights emotional factors as fundamental to the
modulation of creative thinking (Baas et al., 2008; Conner and
Silvia, 2015; Davis, 2009; Ivcevic
and Hoffmann, 2017). We derive a definition of
creativity from previous work that underpins the potential relationship between
emotions and creativity and highlights possible emotion-sensitive cognitive
processes for boredom, joy, and concentration. The induction of these emotional
states is discussed in the final part of the theory.
2.1. Definition of
Creativity
The creative cognition
approach, particularly connectionism (Martindale, 1995) has roots in psychodynamic and associationist
theories. According to these theories, creativity takes place as a process of
flexible alternation between primary and secondary cognition processes in which
unconscious, free-associative thoughts alternate with abstract-logical ones
(Kris, 1952). In this context, the thought processes of
creative individuals are characterized by a flatter degree of association
hierarchies with a wide range of associative elements (Mednick, 1962). The related defocused attention is accompanied by a steady but
diminished activity of multiple cortex areas in which the activated neuronal
areas are simultaneously interconnected (Martindale, 1989; Mendelsohn, 1976). Brain
activity exhibits various functional rhythms that are measurable by
electroencephalography (EEG) (Berger, 1929). The
alpha rhythm occurs particularly at rest and with eyes closed and decreases
during attention-demanding mental activities that are accompanied by a beta
rhythm (Berger, 1929; Laufs et al., 2003). According
to the ´low-arousal theory´ (Martindale and Hasenfus, 1978; Martindale, 1989), a
reduced cortical activation level, i.e., a decrease in the beta components
measurable in the EEG in favor of increased alpha activity, is fundamental for
finding original ideas (Fink et al, 2009; Fink and
Benedek, 2014). These results indicate
establishing this low-arousal state is an active process based on the
synchronization of alpha activity in the neuronal areas involved and active
inhibition of obstructive processes (Fink and Benedek, 2014; Klimesch et al., 2007; Sauseng et al., 2005). Accordingly, during creative processes, the brain is in a state of
cooperation between several cortical areas with simultaneous, targeted
inhibition of zones whose activity would potentially impede or disrupt creative
thinking. Based on these findings and Guilford’s (1950) concept
of divergent thinking, we define creativity in this paper as a way of thinking
that enables the finding of ideas. We distinguish between the rapid
availability of many ideas (idea fluency) and the breadth of associations (idea
diversity) (Guilford, 1950; 1967; Jäger
et al., 1997).
2.2. Boredom, Joy,
Concentration, and their Association with Creativity
Unfortunately, we rarely
succeed in finding ideas on command or in switching from concentrated thinking
to a mode of free, creative thinking at the right moment and being creative at
will. Rather, creative processes often develop unplanned and outside of work or
scientific activity in moments of boredom, relaxation, or everyday banality:
"… the three B’s, the Bus, the Bath, and the Bed. That is where the great
discoveries are made in our science” (Jaynes, 1990, p. 44).
For the definition of boredom as an aversively perceived concomitant of unused
cognitive potential (Eastwood and Gorelik, 2019), a
positive reinterpretation of this fallow potential is found with the prefixed
word ´creative`. Creative boredom is understood as a state of openness and
receptivity to information and impressions (Csikszentmihalyi, 2010; Doehlemann, 1991; Kast, 2003; Mann and Cadman, 2014; Quindlen, 2002). Studies show that tasks without strain of working memory support
creative thinking by triggering mind wandering and daydreaming (Smallwood and
Schooler, 2009). This suggests that the disruption
of a solution-oriented effort with an interval of non-effort in which
daydreaming or mind wandering is possible, could be conducive to creativity. Goetz
et al. (2014) postulated different types of boredom that
are phenomenologically distinct, e.g., indifferent boredom described by relaxed
and withdrawn behavior, or reactive boredom, which is more likely to be
perceived as unpleasant, angry, or motivated to leave the situation. Indifferent
boredom is associated with creativity (Goetz et al., 2014).
In
addition, there is evidence that joy as a positive emotion, characterized by a
pleasant state (Lazarus, 1991) also support creative performance
(Gasper and Middlewood, 2014; Jaussi et al., 2017; Mastria et al., 2019). For example, by establishing a
coherent psychophysiological state through positive emotions, new ideas can be
developed more easily (Bledow et al., 2013;
(Tomasino, 2007). Similarly, Baas et al. (2008) reported increased creativity in combination with positive emotions
compared to neutral or negative emotions in their meta-analysis. It has been
found for both boredom and joy that these emotions lead to higher alpha
activity thereby facilitating creativity processes (Fink et al., 2011; Fink and Benedek, 2014; Martindale, 1989). The free-associative cognitive processes
involved are described by Andreasen (2005) as
random episodic silent thought. As its neurobiological basis, the default mode
network (DNM) is a structure that is active during sleep, rest, daydreaming, or
"...when a person is engaged in free-ranging and uncensored thought"
(Andreasen, 2011, p. 51). In this phase, the
creative process runs unconsciously and without concentration on the problem
(Jaynes, 1990).
In
contrast to boredom and joy, the brain brought to concentration tends to dwell
on a particular solution to a problem and ignore alternatives (Bilalic and
McLeod, 2014). However, this facilitates concentrated
consciousness processes (Dijksterhuis and Meurs, 2006).
Studies show that concentration and cognitive effort prevent creative mind
wandering, especially when processing is accompanied by high working memory
load (Baird et al., 2012). This leads to decreased alpha
activity of the default mode network and thus the search for creative ideas may
be inhibited (Horn et al., 2014; Zhong et al., 2008).
It
can be concluded that interventions requiring concentration and cognitive
effort should have a rather negative influence on creativity, whereas boredom
and joy should have a positive influence on creativity. To the best of our
knowledge, there has been no previous research comparing boredom, joy, and
concentration with respect to their impact on creative performance. With the
present research we want to contribute to this gap in creativity research. More
specifically, we want to investigate, which of the three states (boredom, joy,
concentration) has the most facilitating impact on creative performance (RQ1).
According to previous findings, we predict a stronger facilitation of creative
performance for boredom and joy when compared to concentration.
2.3. Induction of
Emotions in Experimental Research
For experimental
psychological research, standardized methods are also indispensable for
interventions conducted on groups (Schleicher, 2009). It has
been found that video films are particularly well suited as stimulants for
emotions in psychological experiments and that the triggering of specific
emotions can be achieved with the help of video films (Gross and Levenson, 1995; Rottenberg et al., 2007). However, relevant studies in this
field as well as psychological archives on emotion induction harness video
clips either based on sequences from American motion pictures (Gilman et al., 2017; Gross and Levenson, 1995; Israel et al., 2021; Rottenberg et al., 2007; Schaefer et al., 2010; Zempelin et al., 2021), or on amateur work from
video-hosting websites (Samson et al., 2016).
Despite the call to use culture-fair, language-free films without country-,
culture-, or time-specific content in experimental research (Schleicher, 2009), it has remained common practice to use sequenced feature film scenes
(Israel et al., 2021). Zeißig (2018)
provided a video archive of artist-developed, language-free video films that
were explicitly developed in the artistic exploration of the emotion in
question, but the validation of the video films with regard to emotion
induction is still pending. However, we decided to use three of the videos and
to control for the different intervention conditions in terms of emotional
manipulation immediately after the intervention. This implemented Hunter's (2015) requirement that the control of emotions triggered by the intervention
be conducted immediately following the emotion induction, rather than after the
creativity task.
To our knowledge, there have been no previous
attempts to compare methods of boredom induction with respect to the different
types of boredom, e.g. indifferent or reactant boredom, postulated by Goetz et
al. (2014). In our work, therefore, it is important to
try to evoke indifferent boredom, which is associated with relaxation and not
with anger. At the same time, we also try to evoke unpleasant boredom. For this reason, we used two different video films: The video boredom
that led to expressions of discomfort from the audience during screenings, e.g.
clearing of throats, groaning, feet shuffling (condition boredom-discomfort)
and the video equanimity (condition boredom-equanimity), which according to
recipient statements is rather perceived as pleasant and relaxing (Zeißig, 2018). An additional control condition in which subjects had to continue the
verbal task for six additional minutes was included to induce another boredom
form with negative valence (condition boredom-continuation). This was in line
with Haager et al. (2018), who showed that continuing a
creativity task induces boredom. We therefore wanted to investigate which of
the three boredom interventions (discomfort, equanimity, continuation) led to
the strongest signs of boredom without inducing anger (RQ2).
It is
well known that a strong and long-lasting manipulation of emotions is difficult
to achieve in experimental settings (Janke and Weyers, 2008). But in
contrast, one study showed that the effect of triggered emotions on creativity
may depend on the pre-existing emotional state (Forgeard, 2011). We therefore tested whether the interventions have a longer-term
impact on emotional dimensions (RQ3).
3. Method
3.1. Sampling
An a priori power
analysis (Faul et al., 2007) was performed to determine the
sample size for this study, assuming a strong effect according to Cohen (1988), revealing an optimal sample size of 25 subjects per group, i.e. a
total of 125 partipcipants. In selecting the sample, we opted for a group of
people characterized as practical-technical/intellectual-researching (Holland, 1985). In doing so, we wanted to avoid having the sample consist of
individuals who prefer open-ended, unstructured activities, which might have an
advantage in terms of creative behavior (Schuler and Höft, 2001). The sample consisted of students majoring in mechanical engineering.
Students were informed through a faculty member and invited to participate.
Participation was voluntary. Students received no compensation or perks for
participation but did receive a creative kit consisting of fun craft
instructions and information on creativity. Participants were randomly assigned
to the different groups.
3.2. Sample
In the experiment participated
124 students (26 females and 98 males, mean age: M = 20.4, SD =
2.64). The mean age was similar in all groups, ranging from 19.2 years to 21.3
years. Non-parametrically testing for age differences between groups revealed
no significant group differences, p = .114. The chi-square test for
distribution of sex across the groups also indicated no differences, χ2(4,
N = 117) = 3.11, p = .54. The inspection of other sociodemographic data
(already completed training, already completed degree, course of study, number
of semesters, additional job held) did not provide any conspicuous features
with regard to the aims of the study. Seven subjects had to be excluded from
the study sample due to incomplete data.
3.3. Material
The intervention methods
differed with respect to the type of intervention: (boredom-discomfort,
boredom-equanimity, boredom-continuation, joy, and concentration. In three of
the five intervention groups, we presented videos. First, the boredom-discomfort
video contains a play scene in clichéd banality that creates an indefinable
bleakness and arbitrariness. Second, the boredom-equanimity video is
contemplative and equanimous. Each of both videos had a length of about six
minutes and did not include film edits, shot changes, or camera pans (Zeißig, 2018). Third, boredom was also induced by continuing for another six minutes
with the verbal creativity task. This intervention condition is similar to a
natural situation and it was shown that a creativity task could also induce
boredom (Haager et al., 2018). Fourth, joy was induced by
another six-minute video from the video archive by Zeißig (2018). According to de Bono (1992), joy is created by the sudden
departure from a predetermined narrative track. The selected video film meets
this criterion since it was shown several times in front of an audience and
induced a lot of cheerfulness in the recipients. Fifth, concentration was
induced with the paper-pencil concentration-performance-test KLT-R (Düker et
al., 2001) which induces a continuous strain of
concentration via arithmetic operations and a high strain of working memory.
3.4. Procedure
Participants were
informed about the study in advance. Participation was voluntary, anonymous and
without incentives and could be discontinued at any time. The entire process of
information and preparation in the groups, as well as the execution of the
experiment, took place in the same, standardized manner in all groups. The experimenter
read out the instructions and any questions that arose were answered. Then
participants completed an assessment of their emotional status (valence,
arousal, and alertness) before the experimental run began (Figure 1).
Figure 1.
Experimental Procedure
Source:
created by the authors
All subjects worked on a
figurative creativity task for 2.5 minutes and a verbal creativity task for 2
minutes according to the test manual. The start and end of each task was
indicated by a specific signal, where the respective task sheet had to be
turned over immediately. Afterwards the different types of intervention began,
immediately followed by a recording of the participants' emotional state during
the first and last minute of the intervention. Participants then continued the
verbal creativity task by searching for more solutions (2 minutes) followed by
another 2.5 minutes completing the figural task. At the end of the experiment,
participants completed a final rating of their emotional status (valence, arousal,
and alertness).
4. Measures
4.1. Emotional
Dimensions and Intervention-related Emotional State
4.1.1. Emotional
Dimensions
Valence, arousal, and
alertness, as three dimensions of the emotional status, were measured with the
Multidimensional Mood Questionnaire (MDMQ, Steyer et al., 1997) before and after the examination. Two different forms of the
questionnaire were used for pre- and posttest. The questionnaire measures
current psychological state on the three dimensions of valence (good vs. bad),
alterness (awake vs. tired), and arousal (calm vs. nervous), each with four
items from which resulted a total score per dimension.
4.1.2.
Intervention-related Emotional State
To test the different
interventions, we examined what subjects felt most strongly in the first minute
of the intervention and in the last minute for the subjects. Participants were
each given a list of eight choice categories (relaxed, bored, annoyed,
inspired, pleased, concentrated, strained, and curious). Retrospective
assessment of emotional state in the first and last minute was chosen to reduce
the risk of intervention disturbance due to self-perception through rating.
4.2. Creativity
Creative performance is
measured in terms of fluency and diversity of figural and verbal ideas.
Achievements in creativity were obtained with figural and verbal creativity
tasks from the Berlin Intelligence Structure test (BIS, Jäger et al., 1997; Süß and Beauducel, 2015). The tasks allow to identify two
dimensions of divergent thinking: fluency and diversity of ideas. Fluency is
obtained by the number of ideas, while diversity is measured by the number of
different categories of ideas produced. In the pre-measurement the figural
creativity task OJ (Object designing, given geometrical figures have to be
combined resulting in as many as possible different objects) and the verbal
creativity task AM (Options for utilization, as many different applications as
possible for provided objects have to be found) were used. The post-measurement
included the continuation of the verbal creativity task AM and the figural
creativity task ZF (Drawing completion, given incomplete drawings have to be
completed resulting in as many different objects as possible).
Two
independent raters evaluated the creative performance of the test participants.
The intraclass correlation coefficient (ICC, Shrout and Fleiss, 1979) determined the interrater agreement of the evaluator data of both
raters on the basis of the raw data without selecting individual subjects. The
obtained interrater agreement revealed for all scales of the test data on
creativity, r(123) > .9, p < .01, which are above the
coefficient of r > .75 (Portney and Atkins, 1993)
classified as good. In case of disagreement in judgments, we followed the
decision of rater 2, who was blind to our hypotheses.
4.3. Data Analysis
All analyses of data
reported here were carried out using IBM SPSS Statistics 27. Analysis of
changes in creativity performance triggered by the intervention between T1 and
T2 were subjected to mixed analyses of variance (Salkind, 2010) after testing for preconditions.
The assumption of normal distribution was met for most of the creativity
variables (for 28 out of 40 variables), as assessed by the Shapiro-Wilk test (p
> .05). Simulation studies have shown that the mixed ANOVA is relatively
robust to violations of the normal distribution assumption (Glass et al., 1972). There was homogeneity of the error variances, as assessed by Levene's
test (p > .05) and homogeneity of covariances, as assessed by Box's
test (p > .05). In the ANOVA, when the sphericity assumption was
violated, the Greenhouse-Geisser correction was applied. Under this
circumstance, corrected results are reported. In addition, partial eta squared
values are reported to demonstrate the potential practical significance of
differences.
5. Results
5.1. Homogeneity of
Intervention Groups
5.1.1. Emotional
Dimensions at T1
Valence, alertness, and
arousal were determined at T1 to test homogeneity of the intervention groups
and to rule out interactions with the induced emotional state. Mean differences
were compared by simple analyses of variance and revealed no significant
differences between groups. Accordingly, the groups did not differ before the
start of the intervention, in terms of valence, F(4,112) = 1.023, p
= .40, η² = .035; alertness, F(4,112) = .956, p = .44, η²
= .033; and arousal, F(4,112)= .66, p = .62, η² = .023.
5.1.2. Creativity at T1
Comparison of the
groups' differences in creativity performance revealed significant differences
in the group means of figural creativity at T1 despite random group assignment.
For figural fluency, F(4,112) = 3.011, p = .021, η² =
.097, Tukey post-hoc analysis revealed a significant difference (p =
.010) between boredom-discomfort and concentration group, -1.96, 95%-CI[-3.59,
-.34]. For figural diversity, F(4,112) = 2.728, p = .033, η²
= .089, also Tukey post-hoc analysis revealed a significant difference (p
= .047) between boredom-discomfort and concentration group,-1.21, 95%-CI[-2.42,
-.01]. The groups did not differ in terms of verbal creativity at T1, Fverbal
fluency(4,112) = 1.724, p = .150; Fverbal diversity(4,112) =
2.094, p = .086.
5.1.3. Influence of
Emotional Dimensions on Creativity at T1
In order to clearly
demonstrate the effect of the induced emotional state by the intervention, we
had to ensure that valence, alertness, and arousal of our participants before
the start of our investigation had no influence on creativity in the T1
measurement before the intervention. Pearson's correlations were determined
between the three dimensions (valence, alertness and arousal) and the four
creativity scales (fluency and diversity in the figural and the verbal domain).
No correlations (r < .1, p > .5) were found between the
emotional dimensions and the creativity measures. Therefore, the subjects'
emotional status prior to the intervention was not related to their
pre-intervention creativity performance shown at T1.
5.2.
Intervention-related Emotional State
In the next step, we
examined the emotional states that were triggered by the different types of
intervention (see Fig. 2). We therefore recorded what subjects felt most
strongly at the beginning and the end of the intervention (first minute vs.
last minute). This was done in order to register possible changes during the
intervention. In the groups where videos were shown, most subjects felt
curiosity at the beginning of the video. At the end of the video
boredom-discomfort, 64% of the subjects felt bored, 11% relaxed, and no one
curious. Of the subjects who watched the boredom-equanimity video, 38% reported
being bored, 24% relaxed, and 19% curious at the end of the intervention. The
video joy resulted in 59% feeling satisfied, 12% feeling inspired, and no one
feeling bored at the end.
In
contrast, the largest proportion of subjects in the concentration and
boredom-continuation groups felt focused at the beginning of the intervention.
In the concentration group, 39% of the participants were focused at the end,
32% were tense, 11% were annoyed, and no one was bored. In the
boredom-continuation group, 26% felt strained, 26% bored, 22% concentrated, and
13% relaxed.
5.3. Creativity
We examined whether
creativity performance changed as a function of intervention between T1 and T2.
On the figural creativity measure, the largest increase, and on the verbal
measure, the smallest reduction between T1 and T2 represents the greatest
creative achievement.
According
to our hypothesis, figural creative fluency improved in the boredom-discomfort
and joy groups compared to the concentration group with a significant main effect
for time, F(1, 112) = 14.297, p < .001, ηp² = .113.
However, there was no statistically significant interaction effect of time and
group on figural fluency. The strongest change in terms of figural diversity
occurred in the boredom-equanimity group and the boredom-discomfort group,
again with a significant main effect for time, F(1, 112) = 32.174, p
< .001, ηp² = .223, but no statistically significant interaction
(Table 1).
Figure 2.
Relative frequencies of intervention-related emotional states during the first
and last minute of the intervention for the different intervention groups
Source:
created by the authors
Table 1. Mean differences of creativity measures
between T1 and T2 and results of variance analysis comparisons between in the
five intervention groups |
||||||||||||||||||
creativity measures |
Boredom-Discomfort (N= 28) |
Boredom- Equanimity (N=21) |
Boredom-Continuation (N=23) |
Joy |
Concentration (N=28) |
ANOVA |
||||||||||||
M |
SD |
|
M |
SD |
|
M |
SD |
|
M |
SD |
|
M |
SD |
|
F |
p |
ηp² |
|
figural fluency |
1.21 |
2.44 |
.67 |
1.96 |
1.09 |
2.07 |
1.00 |
2.42 |
.00 |
2.21 |
1.285 |
.280 |
.044 |
|||||
figural diversity |
1.32 |
2.16 |
1.05 |
1.53 |
1.39 |
1.83 |
1.12 |
2.29 |
.25 |
1.76 |
1.520 |
.201 |
.051 |
|||||
verbal fluency |
-2.57 |
2.23 |
-1.86 |
1.90 |
-1.74 |
2.60 |
-3.47 |
2.83 |
-.89 |
3.03 |
3.141 |
.017 |
.101 |
|||||
verbal diversity |
-1.25 |
1.67 |
- 1.19 |
1.33 |
- .78 |
2.02 |
-2.53 |
1.87 |
-.93 |
2.51 |
2.351 |
.058 |
.077 |
In contrast, the
interaction of time and group for verbal fluency of ideas reached significance
with the lowest reduction in creative performance between T1 and T2 in the
concentration group and the highest in the joy group (Table 1). Also, in the
boredom-continuation group that had six minutes more to think about more ideas
in the verbal task, the difference was larger between T1and T2, and fewer ideas
were found on average than in the concentration group. However, in terms of
verbal diversity, the boredom-continuation group achieved the best creative
performance with the lowest reduction and the joy group the worst with the
highest reduction between T1 and T2 with a significant main effect for time, F(1,
112) = 52.956, p < .001, ηp² = .321. But the interaction of
time and group narrowly missed to reach significance (Table 1).
After
the confirmatory analyses were completed, we noticed that the interventions
appeared to have different effects on verbal and figural creativity in the
different groups (Figure 3). Therefore, another further exploratory statistical
analysis was conducted.
In
all groups, as expected, fewer new and less diverse ideas were found in the
verbal task in T2, since this task was the same as in T1. Nevertheless, this
discrepancy was less pronounced in the concentration group. The figural task
differed in T1 and T2 and more diverse ideas were found in T2 in all groups
except the concentration group. A multivariate ANOVA with Bonferroni correction
was performed for verification. The different changes in verbal and figural
creativity between T1 and T2 in the different groups showed up in significant
interaction effects for both fluency (F(4,112) = 3.988, p = .005,
ηp² = .125) and diversity (F(4,112) = 2.586, p = .041, ηp²
= .085). This means that the different groups showed opposite changes between
T1 and T2 in terms of figural and verbal measurement.
5.4. Influence of
interventions on the emotional status after the intervention
Finally, the influence
of the interventions on the emotional dimensions, valence, arousal, and
alertness tested between T1 and T2. Figure 4 shows the changes between T1 and
T2 for the three dimensions comparing the groups. In the joy group, there was a
descriptive increase between T1 and T2 in valence and arousal, and a minimal
increase in alertness. For the boredom-discomfort group, there was an increase
on arousal and a tendency toward the negative pole (bad, tired) on the other
two dimensions. The concentration, boredom-equanimity, and boredom-continuation
groups tended in all scales towards the negative pole in T2 (bad, nervous,
tired).
Figure 3.
Changes in Figural and Verbal Creativity Scores between T1 and T2,
Differentiated by Intervention Groups
Source:
created by the authors
Figure 4.
Intervention-related Changes in Emotional Dimensions between T1 and T2
Source:
created by the authors
Differences between the
five intervention groups for the three dimensions (valence, alertness, arousal)
were tested using a mixed ANOVA. Significant interaction effects between time
and group are found for the dimension Valence (F(4, 112) = 3.011, p
= .021, ηp² = .097). The significance level was narrowly missed for the
arousal dimension (F(4, 112) = 2.361, p = .058, ηp² =
.078) and conspicuously missed for the alertness dimension (F(4, 112) =
1.293, p = .277, ηp² = .044).
6. Discussion
With the present study,
we investigated the influence of boredom, joy, and concentration on creative
performance. We presumed a greater promotion of creative performance for boredom
and joy compared to concentration. Boredom was induced by three different
interventions (boredom-discomfort, boredom-equanimity, boredom-continuation). We
wanted to determine whether different types of boredom, with signs of boredom, relaxation,
or anger, or combinations thereof, were elicited, as postulated by Goetz et al.
(2014). The
interventions with joy and concentration were also verified in terms of
triggering the target emotion. In addition, we expected the different
intervention to have only a short-term effect on emotion and not to be
reflected in the emotional dimensions (arousal, valence, alertness) after the
entire study and controlled for that.
Our
first research question, about a creativity-enhancing potential of boredom
cannot be answered unambiguously because different and partly opposite effects
of the interventions were obtained for the respective creativity measures
(fluency and diversity of figural and verbal ideas). In line with our
assumptions, boredom strongly improved figural fluency, especially when
compared with the condition of concentration. In contrast, for concentration we
found the smallest decrease in verbal fluency. The different effects of the
interventions on the measures of creativity emerged as a specific pattern and
revealed significant differences between time, group, and verbal as well as
figural fluency and diversity.
Our
second research question was addressed to the elicitation of different
emotional states by the interventions in each group. We found that the
interventions triggered different emotional states. Our results show that the
different boredom interventions induced boredom to varying degrees. In the
video boredom-discomfort, 64% felt bored and 11% relaxed; in the video
boredom-equanimity, 38% felt bored and 24% relaxed, but also 19% felt curious;
and in the boredom-continuation condition, 26% felt bored and 13% relaxed, but
also 26% felt strained and 22% concentrated. In none of the boredom groups
anger was triggered by the intervention.The majority of subjects in the joy
groups were pleased or inspired at the end of the intervention, and in the
concentration group, the intervention caused participants to feel focused or strained.
The
emotional status before the study in the dimensions of arousal, valence,
alertness had no effect on creative performance at T1, but the interventions
had an impact on the emotional status at the end of the study. For our third
research question, about the change in the emotional dimensions before and
after the investigation depending on the intervention, we did not expect
significant changes. In fact, however, it appeared that the joy intervention
led to a significant improvement for the dimension valence, whereas for all
other groups we found a decrease.
6.1. Discussion of
Creativity Results
Based on the assumption
that creativity can be influenced (Scott et al., 2004), we assumed that
different interventions would result in differential impact on creativity.
According to previous findings boredom and joy were expected to enhance
creative performance as opposed to concentration (Baas et al., 2008; Baird et al., 2012; Bledow et al., 2013; Dijksterhuis and Meurs, 2006; Gasper and
Middlewood, 2014; Gilhooly et al., 2013). Our results only partially confirm earlier findings. In particular,
the results are partly in contrast to previous results (Baas et al., 2008; Bledow et al., 2013) because the boredom-discomfort
condition resulted in the greatest increase in figural creativity but the concentration
condition was best for verbal creativity. It remains open whether this
contradiction is due to different processes in verbal and figural tasks (Byron and
Khazanchi, 2011). Experimental findings show
structural correlates of left-sided processing primarily for linguistic
information and right-sided processing for figural tasks and for creative
processes (Bowden and Beeman, 2003; Flaherty, 2005; Jäncke, 2012; Ritter and Dijksterhuis, 2014). Therefore, the search for solutions in the verbal task may have
benefited from concentrative effort, whereas boredom-discomfort and joy may
have been supportive for idea finding in the figural task. Thus, further work
should investigate the processing of different verbal and figural tasks in
relation to different interventions. Furthermore, it should be considered
whether it is rather the search for new ideas that is supported by different
emotional states than the search for useful ideas. This raises questions
regarding the so-called standard definition of creativity: creativity is a new
work that is also useful (Runco and Jaeger, 2012; Stein, 1953). According to this definition, there are two aspects of creative
products or processes (new and useful) that could potentially be influenced in
opposite ways. Further studies comparing different test procedures of
creativity and providing clues to the underlying processes could also
contribute to better define the concept of creativity (Runco, 2017).
The
aspect of processing time should also be discussed: The subjects had two and a
half minutes to generate as many different ideas as possible for each task. It
is, of course, important for the measurement of a latent trait that all
subjects are studied within identical conditions, also with respect to the
time. However, individuals differ with respect to individual characteristics,
such as processing speed. This may imply that the given time might be
appropriate for one person but not for another. According to this, the
conditions for creative thinking would not have been constant as actually
required. It can therefore be assumed that the data collected are at least
partially related to processing speed. Moreover, an increase in mental effort
occurs under time pressure which might impair creative, free-associative
processes (Andreasen, 2005; Martindale, 1989; Richter and Hacker, 2008). The
intervention with the boring and the relaxing video aimed to induce digressing
or daydreaming and thus initiate free-associative processes (Andreasen, 2011). An inverted U-shaped relationship with
creative performance has been postulated for the duration of these unconscious
mental processes (Yang et al., 2012). Therefore, it cannot be
determined whether we were successfully induced such a free-associative state
by boredom which was influenced by time pressure during the tasks, or whether
the duration of the boredom induction had an impact. Our finding that boredom
was accompanied with the greatest performance in the figural task suggests that
boredom can induce such a free-associative state. Against this background,
further experiments need to investigate how interventions with boring and
relaxing videos of different lengths affect creativity (measures) and how time
constraints influence the processing of creativity (tasks).
6.2. Discussion of the
results for the control of the intervention conditions
We found that three
interventions – boredom-discomfort, joy, and concentration – led to a certain
coherence in the emotional state of most subjects in the respective groups.
However, for the intervention with boredom-continuation and boredom-equanimity
no such coherence was obtained. We consider this an important result, as the
availability of induction methods of different emotional states has been
described as insufficient and so far there are only a few language-free videos
available (Israel et al., 2021; Janke and Weyers, 2008). In our study, the elicitation of boredom-discomfort and joy can be
considered successful, especially since the third video boredom-equanimity,
provides a comparison condition for intervention with a video that neither
shows the postulated emotional state nor clearly highlights another one.
However, it should be remembered that only eight categories were available and
thus the target of emotional states was preselected.
Goetz
et al. (2014) demonstrated that different types of boredom
can be phenomenologically distinguished. They assume that the type of boredom
occurring as indifferent boredom in low-restrictive performance situations
might be associated with creativity. Previously, creative processes were shown
to benefit from low arousal (Martindale, 1989). In the
future, this makes it necessary not only to induce different emotional states,
but also to distinguish the essential aspects within an emotional category,
especially for boredom (e.g. boredom with low arousal versus boredom with high
arousal). Further investigation of the elicitation of joy, and different types
of boredom with the used videos but also other interventions are required—also
independent from the examination of creativity—using validated psychometric
methods as well as biopsychological methods. Such comparisons should also be
done with other previously validated boredom induction methods (Brewer et al., 1980; Gross and Levenson, 1995; Israel et al., 2021; Markey et al., 2014).
6.3. Discussion of the
results regarding the emotional dimensions
An influence of the
emotional dimensions before the intervention on the measurement of creativity
can be ruled out because no emotional dimension before the examination was
associated with creativity in the pre-measurement. However, a change in the
emotional dimension valence after the intervention with joy is evident. It can
therefore be assumed that the induction of different emotional states through a
short intervention of six minutes can have an influence on the emotional status
at the end of the study. This is an important and unexpected result. Especially
for the induction of positive emotional states, it is considered to be
difficult to implement induction methods that produce measurable positive
changes of sufficient duration in the majority of the subjects (Janke and Weyers,
2008). With that in mind, it can be summarized that
in this study the induction of joy succeeded in most of the subjects of this
group and furthermore led to a measurable change in the valence dimension at
the end of the study. For the arousal dimension, there was a change towards
calmness in the boredom-discomfort and joy groups, while the other groups were
at a descriptive level more aroused at the end of the study. We also measured
the alertness dimension and found an increase between T1 and T2 exclusively in
the joy group and the greatest changes toward tired at the end of the study in
the boredom-discomfort, boredom-equanimity, and boredom-continuation
conditions. These differences did not reach significance, but to the extent
that a boredom induction method could be identified that is capable of
eliciting low arousal without fatigue, it would be possible to determine
whether creativity is also sensitive to the alertness aspect.
These
results indicate that further research is needed to better understand the
relationships and interactions between emotional states and creativity and
other mediating factors (Chermahini and Hommel, 2012). In
particular, because empirical studies suggest that emotional states associated
with deactivation are conducive to creativity (Shofty et al., 2022; Stevens and Zabelina, 2019), it seems likely that there is an
optimal level of deactivation for creative thinking.
6.4. Limitations of the
present work
As an empirical
psychological study, the present work is committed to methodological guidelines
and is constrained to the statistical testing of hypotheses derived from
theory. Thus, theoretical concepts were adopted and adjusted to become
measurable by strictly calculated methodological settings. In following this
empirical approach, views of other research traditions, such as philosophy,
might not be sufficiently addressed. Due to the used procedures, instructions,
survey instruments through consistent study conditions for the different groups
and by shielding them from external interference, we are convinced that we
achieved a high degree of objectivity. The inclusion of an external evaluator,
who had no knowledge of the hypotheses and the assignment of subjects to
experimental conditions, objectified the evaluation of the participant´s
creative performance. With regard to the internal validity, time effects and
bias due to experimental mortality, i.e. the loss of subjects throughout the
study, can be excluded, because the pre- and postmeasurements took place within
half an hour. Despite this short time period, practice effects between T1 and
T2 cannot be excluded. The possibility of selection bias (Smart, 1966) is present. However, with respect to the demographic variables and the
control variables of the emotional dimensions in T1, no systematic differences
between the groups were found. By querying the emotional state before the
intervention, a test effect induced by this measurement cannot be ruled out.
For example, a self-reflective perception could have been triggered, which
might have influenced both the experience of the respective intervention
condition as well as the task processing. Since all groups were exposed to
these influences to the same extent, at least there should be no systematic
biases. Participation in the study was voluntary, and the study and
participants' task solving had no particular relevance or benefits. Social
desirability tendencies and an influence of motivational factors on the
creative processes (Amabile, 1996) are therefore not to be expected.
External validity is limited by the experimental study design, sample
selection, and conduct of the study. Although the investigation took place in
the context of a university seminar, it is not possible on the basis of this
study to make generalized statements about the relationship between boredom and
creativity or causal conclusions about the effect of boredom, joy, or
concentration on creativity. The findings may not be generalized to other
contexts.
In
order to measure creative performance in this study in an empirically sound
manner and at the same time temporally proportional to intervention time, the
BIS-IV (Jäger et al., 1997) was used. However, this test has
been developed and validated for the assessment of personality-related ability
traits, and an extension of the processing time should be discussed in order to
purge the creativity measurement from an overlap of intelligence traits. In
addition, the selection of tasks to assess fluency and diversity of ideas was
low. Content validity is low when a test does not contain a sufficiently
representative sample of questions, thereby examining only certain components
and characteristics of creativity that are easy to operationalize and test
(Runco and Sakamoto, 1999). To counteract this, verbal and
figural task modalities were used. In retrospect, however, this also proves to
be difficult because we cannot analyze whether the differences are related to
different processing strategies of verbal and figural tasks or result from the
arrangement of the tasks when conducting the experiment. A replication of the
experiment with three groups (boredom-discomfort, joy, concentration) and only
one, randomly assigned modality of the tasks (verbal or figural) per subject or
both modalities and randomly changed task orders, could help to obtain further
insights.
No
existing instrument could be used to measure the emotional states triggered
during the intervention because our target emotions are not captured in
existing questionnaires. Moreover, we intended to keep the measurement as brief
as possible so as not to overshadow the impact of the intervention on
creativity. It should also be avoided that an extensive,
introspection-requiring and time-consuming measurement of emotional states
itself becomes an effective factor and interferes with the measurement of
creative data. For this reason, this study asked as effectively as possible
what the subjects felt most strongly during the first and last minutes of the
intervention. The participants could choose one out of eight emotional states,
which limits the validity. Therefore, these critical factors need to be
considered in further studies on this topic to investigate the influence of
emotional states altered by videos on creativity.
6.5. Practical relevance
of the findings
Although the external
validity of the present work is limited, concrete conclusions can be drawn on
how the study can be methodologically improved. For example, it is necessary to
prevent possible systematic biases by randomizing task sequences or by
separately investigating verbal and figural modalities. Furthermore, it would
be necessary to examine whether different induced emotional states also have
different effects on other measures of creativity (convergent thinking,
associative thinking, originality). Reducing the number of study groups may
increase the effect size and thus yield more precise results. The
boredom-discomfort and concentration conditions stood out in this study as
worthwhile interventions for further investigation.
With
this study, we were able to extract important evidence for the fundamental
existence of associations between different emotional states and creativity. We
thereby add further circumstantial evidence for boredom as a condition
potentially influencing creativity to the body of research.
Acknowledgement
We would like to thank
Iris Debus, who assisted us as a second rater of the creativity tests, and we
are very grateful to Anja Strobel and Winfried Hacker for their feedback during
the planning of the study and Ludwig Bilz for proofreading the article.
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